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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Akirei Scytale
Test Alliance Please Ignore
369
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Posted - 2011.11.15 10:14:00 -
[1] - Quote
As mentioned before, camera following your ship. it would also be nice if we could make it lock onto the target, but i have a sneaking suspicion this functionality might already exist but be buried somewhere.
Probably too late to ask, but making the galactic disk visible from nullsec brighter and more defined (like the actual milky way) would be fantastic. Also, moar stars.
Making projectile weapons fire brighter would be quite aesthetically appealing. Pretend ships need tracer rounds, or simply magnify the muzzle flash tremendously. As is, the only epic part of artillery fire (aesthetically) is the sound, and ACs should be a storm of tiny bullets streaking towards their target.
It would be nice if turrets retracted whenever nothing was targetted, instead of only in warp. Also, making projectile turrets retract would be nice as well.
Missiles have very wonky paths towards their targets, but I suspect a large part of this is the fact that once they reach a "hit radius" from their target, they switch into a different animation mode. They could certainly look a lot more epic (and the explosion could be toned down a bit on the larger ones, it gets pretty obnoxious in missile heavy fleets).
It would be quite awesome if there were three hit animations on ships - reacting violently with shields, hitting armor and sending sparks off into space, and impacting structure, sending chunks out.
And this one isn't visual but damn, the sound armor hardeners make is obnoxious. It really messes with music being played over EVE. |

Akirei Scytale
Test Alliance Please Ignore
380
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Posted - 2011.11.15 20:19:00 -
[2] - Quote
Hayaishi wrote:Weapons "deploying" when you lock someone, not when you come out of warp.
HEAR ME OUT, I'm not like all the others.
If the weapon's deploy animation is shorter than that of the ship's locking time, then it will deploy when you start locking, if not, it will deploy out of warp as usual.
If you have mixed guns (Slap yourself), the gun with the slowest deploy time will be the basis for the above, and if it's too slow, the entire rack of guns deploy, not just the slowest one.
^ How about that?
The animation could simply be scaled to fit your locking time exactly, though it would be funny to watch your guns instantly appear when locking a titan, but take a minute to poke their heads out when locking a sig tanked frigate. |

Akirei Scytale
Test Alliance Please Ignore
381
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Posted - 2011.11.15 21:12:00 -
[3] - Quote
Aphoxema G wrote:http://i59.photobucket.com/albums/g282/Zukiekie/lolstuffs.jpg
Gaze upon the power of paint and screenshots I googled
Oh god yes. PLEASE let us sort local by standing, it can get truly annoying scanning local constantly in a busy system, and being forced to have local stretch from the top to the bottom of my screen. |

Akirei Scytale
Test Alliance Please Ignore
381
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Posted - 2011.11.15 21:36:00 -
[4] - Quote
CCP t0rfifrans wrote:This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being read.
One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?
Thanks!
You know what would be amazing? a LOD system that scaled all effects down as numbers increased. As is, having to reset my graphics settings to minimum for every strategic op, and then set them back to max afterwards, is a source of annoyance. |

Akirei Scytale
Test Alliance Please Ignore
382
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Posted - 2011.11.15 21:57:00 -
[5] - Quote
McRoll wrote:I suggested it in another thread already, I'd love to see maneuvring thruster effects on all ships like on the Enherji fighter. It would add greatly to immersion when a Rifter fires a side thruster when turning around. It would also feel more like a spaceship and less like a submarine.
Just some flame exhausts on nose and sides and thats it, should be no big problem.
if you were going for realism, engine flare and engine trails would have to be removed, as you'd just be using tiny bursts. |

Akirei Scytale
Test Alliance Please Ignore
384
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Posted - 2011.11.15 22:33:00 -
[6] - Quote
Aphoxema G wrote:CCP t0rfifrans wrote:One thing we have to consider is scalability. What is your opinion on that? Larger portraits in chat, maybe scaling with text size... but I might not need larger text anymore with the new font. I thought I was just getting old and blind. I guess I was just working really hard to tell the difference between a D and a zero.
There are people who keep chat portraits on?? |

Akirei Scytale
Test Alliance Please Ignore
387
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Posted - 2011.11.15 22:54:00 -
[7] - Quote
I literally posted that volley from a different angle on page 2.  |

Akirei Scytale
Test Alliance Please Ignore
387
|
Posted - 2011.11.15 23:41:00 -
[8] - Quote
Moonaura wrote:Some good feedback so far in the thread, ship damage could be made more interesting, and doesn't have to start at structure level.
But my request would be for improvements to the tactical overlay, as an FC, I would like to be able to get a clearer picture of who is where, in what, and what they are shooting at. This could be so much better, but I guess ties into UI as much as it does the V3 shaders. But if there was some way to show feedback via shaders in the tactical view, it would be a nice addition.
Thanks chaps & chapesses, keep rolling.
Yes please. This would be awesome for everyone taking part in large scale PvP, not just FCs. |

Akirei Scytale
Test Alliance Please Ignore
387
|
Posted - 2011.11.15 23:56:00 -
[9] - Quote
DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good!
wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. |

Akirei Scytale
Test Alliance Please Ignore
388
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Posted - 2011.11.16 00:50:00 -
[10] - Quote
DarkAegix wrote:Akirei Scytale wrote:DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good! wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. One assumes that spaceships are full of gases. Upon destroying a spaceship, one assumes these gases reach very high temperatures. One assumes this creates a distortion effect, as the gases fly out in all directions.
that would look like a jet, not a pressure wave. A video example. |
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Akirei Scytale
Test Alliance Please Ignore
388
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Posted - 2011.11.16 01:01:00 -
[11] - Quote
DarkAegix wrote:Akirei Scytale wrote:DarkAegix wrote:Akirei Scytale wrote:DarkAegix wrote:It'd be nice if ship explosions had distortive pressure waves on them It certainly makes the new warp effect look good! wat ok, space may be fluid in EVE, but going that far is kinda ridiculous. One assumes that spaceships are full of gases. Upon destroying a spaceship, one assumes these gases reach very high temperatures. One assumes this creates a distortion effect, as the gases fly out in all directions. that would look like a jet, not a pressure wave. A video example. -.-  That's a controlled water dump from some type of hose. An explosion is not a controlled water dump. Sorry.
and an explosion is also not a sudden vanishing of the hull, releasing everything perfectly. a disabled or destroyed ship would have jets shooting out of the holes that compromised the hull. ships are not balloons. |

Akirei Scytale
Test Alliance Please Ignore
391
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Posted - 2011.11.16 03:00:00 -
[12] - Quote
Montevius Williams wrote:Jada Maroo wrote:* Billboards - I want more of them with varying content. Make space look more commercial. Preferably this would be done with a method of allowing players to anchor their own somehow
* Station interiors - more life in the station - little ships buzzing around, billboard ads, etc
* Station exteriors - unique models for hubs, little space vehicles buzzing around outside simulating traffic, more billboards surrounding them
* Rookie ships need redoing. They're your first ship in eve and the current lot leave a bad first impression These are all grat ideas- Make it so CCP!
If rookie ships weren't so goddamned useless and fugly, I wouldn't leave a gallente shuttle in every single station I visited just so I didn't have to trash them. |

Akirei Scytale
Test Alliance Please Ignore
391
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Posted - 2011.11.16 04:35:00 -
[13] - Quote
Taiwanistan wrote:flash of light effect or some effect when entering and exiting warp
throw in a charge-up while aligning and its perfect. |
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